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Oddworld: Soulstorm Patch 1.11 Now Available

Another list of changes to improve your experience

Here’s the latest list of changes for Oddworld: Soulstorm. We’ve skipped ahead a version number, because of some internal admin between patches, so please press F for Patch 1.10 and read on to discover what awaits you when you download the latest update.

1.11 (1.10001 on PC) Patch Notes

Level-specific bug fixes:

  • Fixed potential lock in Slig Barracks on PS4 where Abe could get stuck after being hit by a Slig
  • Fixed issue with Level Stats showing 99% Quarma in Gorge when it should show 100%
  • Added some additional checks for Slamdoor collisions in Slig Barracks
  • Fixed floating/stuck mortar shells in The Blimp
  • Fixed inability to untie a Mudokon in Phat Station
  • Fixed stuck-in-floor Mudokon in Slig Barracks
  • Fixed “TEMP” help trigger on a switch in The Yards
  • Fixed potential soft lock in Eye Of The Storm when using a possessed Slig at the first elevator
  • Fixes to logic clipping in Eye Of The Storm
  • Fixes to Sligs instantly shooting Abe in Sorrow Valley
  • Fixes to The Escape with respect to levers in certain Holding Pens
  • Fixes to certain lootables being unlootable in PhatStation
  • Fixes to Abe being unable to reliably jump from crumbling platforms, especially at the end of Monsaic Lines
  • Fixed potential soft lock in Brewery if a player takes a lift up with a Slig
  • Fixed Abe falling through falling lift in Statue area in Sanctum

Abe-related bug fixes:

  • Fixed potential axis break caused by specific input commands
  • Fixed an issue where Abe could respawn at an angle not parallel to the 2.9D path
  • Fixed issue with Abe using Shrykull when crouched
  • Fixed issues around Flares
  • Fixes to aiming issues when possessing certain Sligs on PS4
  • Improvements to Abe’s double jump to hoist
  • Fixes to Abe’s GameSpeak spheres in Slig Barracks
  • Fixes to Shrykull’s upper zap visual limit
  • Fixes to binoculars getting stuck in third person
  • Abe’s cargo lift button press animation improved
  • Fixed Abe’s inability to roll under a half-closed Slamdoor after respawning

AI/NPC bug fixes:

  • Fixed issue where Sniper Sligs wouldn’t stop shooting Abe when Abe is hidden
  • Fixed Sligs being unable to unbind after being shot by another Slig
  • Fixed Mudokon reactions to fire when chanting and working
  • Various fixes and improvements to Slig AI
  • Fixed Mudokon hats popping off after a Continue Game
  • Fixes to Mudokons clipping through Slamdoors
  • Sleeches now react and flee from fire and Brewnade light
  • Fixes to Sligs being able to shoot through walls in certain situations
  • Sligs no longer react to fire on the other side of a closed Slamdoor
  • Sligs no longer stay in an idle state after being woken up
  • Sligs are now pickpocketed where they lay if ragdolled, rather than where they died
  • Sligs no longer dodge all incoming projectiles, making the end of The Yards easier

Other fixes:

  • Fixed issue with the Level Select screen where the direction inputs stop for multiple inputs after dismissing the Network Error message
  • Various audio fixes, including continuous Mudokon chatter during vertical escape levels
  • Added ability to remap CTRL / SHIFT and ALT keys on PC
  • Various out-of-world jump fixes
  • Various UI fixes with regards to Vendos
  • Various fixes to subtitles, button prompts and minor typos
  • Fixed cinematic sync issues when switching applications on PC
  • Fixes to leaderboard connection issues on PC
  • Fixed ability to return to menu during a cutscene, rendering Abe invulnerable

We will continue to address your feedback and remain dedicated to providing the best possible experience for our players. Thank you for playing!

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