Munch's Oddysee 75% Off to Celebrate New Port and Trading Cards
We’ve been working on updating the Steam version of Munch’s Oddysee for a while now and we’re happy to report that we’ve made great progress in fixing the issues that had been reported with running and playing the game.
This new updated version, which will replace Munch’s Oddysee in your Steam Library if you’re an existing owner, is a brand new port of the original Xbox version of Munch’s Oddysee. We’ve then gone back in and tweaked it to make sure it looks as good as possible.
Abe, Munch, the Sligs and some of the other characters are now higher poly “HD” versions. There are higher resolution textures and higher polygon models in the environments, too, with better camera positioning so you can see it all. On top of that, we’ve added support for multiple aspect ratios, Xbox 360 controllers and even made some tweaks to the achievements and the user interface.
The new port also runs at 60 FPS.
Finally, we’ve added Steam Trading Cards, Badges, Backgrounds and Emotes for you to collect too.
We’ll continue to work on this version of the game – which now requires Windows 7 as a minimum – including efforts to add European language support.
If you want to revert back to the original version of the game, simply right click on the title in your Steam Library, select “Game Properties” and then choose the “original” branch in the betas tab.
This took us significantly longer than we anticipated and required us to draft in the help of our friends at Square One Games to make rather more wide-ranging updates than we thought would be needed. We apologize for the wait but hopefully our many PC fans will forgive us now that they are happily reunited with Oddworld’s favourite Gabbit.
For those of you who have been holding off on purchasing Munch’s Oddysee on Steam until the fixes were made, we’ve slashed the price by a massive 75% for a week. Oddboxx is also discounted by 50%, if you want the bundle featuring all four of our classic games.
For a full list of changes, and the process we went through in fixing things, see the Steam Forums post.