Oddworld: New 'n' Tasty Release Dates For Steam, PS3 & Xbox One
Posted on January 15, 2015 in News, Sticky by Oddworld Staff
Following on from the critically acclaimed (84% Metacritic) and much-loved PlayStation 4 release of Oddworld: New ‘n’ Tasty – the ground-up remake of the original Oddworld: Abe’s Oddysee – we’re excited today to share the release dates for the Steam (PC, Mac and Linux), Xbox One and PlayStation 3 versions of the game.

Oddworld fans will be delighted to learn that Oddworld: New ‘n’ Tasty will be releasing for Windows, Mac and Linux on Steam (with other storefronts TBA) on February 25th, 2015, while the Xbox One and PlayStation 3 versions are planned for release shortly after, in early March 2015.
All versions will take advantage of the post-launch improvements and tweaks made to the PlayStation 4 version (including the fan-requested ‘old school’ control settings), feature the same celebrated QuikSave and QuikLoad functions and of course offer a full rack of achievements and online leaderboards for speedrunners, and cloud saves on Steam.
- Abe encounters two lethal Slig guards in RuptureFarms.
- Even Native Mudokons in the cavernous and holy Monsaic Lines threaten defenseless Abe.
- Abe narrowly dodges becoming lunch for a hungry Scrab in the Scrabanian Temple Nest.
- One of New ‘n’ Tasty’s brand new sections: Abe uses Elum to clear massive gaps as Sligs fire from afar.
- Abe traps an unaware Slig in the expansive Alf’s Escape DLC mission.
- Abe possesses a Slig and uses it to take out a sleeping Slog in the Paramonian Temple.
- Sligs battle other Sligs under the command of Abe’s newly discovered psychic powers.
- A pit of mines is no match for Abe’s jumping skills in RuptureFarms.
We’ll have details on the pre-purchase offer, date, features and specs for the Windows, Mac and Linux versions soon. However, we’re happy to announce that on Steam, Oddworld: New ‘n’ Tasty will be available for $20 / £15 / €20, with a further 10% discount on pre-purchases.
Work continues on the Wii U and PlayStation Vita versions. Converting our bespoke code, physics, highly detailed art assets and complex audio engines for the two formats from the PlayStation 4 and PC base continues to present engineering challenges relating to performance and memory, but recent progress is encouraging as we strive to make every iteration of New ‘n’ Tasty the perfect fit for the platform.
We’ll have more to share on the remaining versions in due course.
Oddworld: New 'n' Tasty Release Dates For Steam, PS3 & Xbox One,

























