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Lorne on controlling the Oddworld Universe

Lorne Lanning speaks to about controlling the Oddworld Universe.

It’s a very exciting time for Oddworld Inhabitants. New ‘n’ Tasty will release later this month, giving us our first real idea of what we can accomplish next.

Lorne Lanning spoke to about the issues that can affect creative control over a fictional universe like Oddworld. “We wanted to nurture the property through its life like Walt Disney or Jim Henson did, but these days there’s a lot of money and big business going around.”

But why are we taking our time, building up our project sizes slowly and not jumping to brand new IPs with the help of big publishers?

“We had to be honest with our audience in that we don’t have enough money to make a new IP. The number one thing is selling games – when they profit, we can make more games. With a LOT of success we’ll start making new IPs.”

You can read more about creative independence, the pressures behind our past Oddworld games, and the opportunities we hope New ‘n’ Tasty will open in Lorne’s interview with You may even spot a little something about Squeek!

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Lorne on controlling the Oddworld Universe, 4.9 out of 5 based on 16 ratings




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Lorne Lanning speaks to about controlling the Oddworld Universe....
timeJul 1st, 2014


  • aquarikels

    I don’t understand why this game isn’t a household name as it is. Everyone should bask in the beauty that is oddworld, and I’m hoping that this game is a springboard for you guys. I’ve been trying to recruit people to get New ‘N Tasty for my own selfish need for more of this universe :)

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  • RoboSensei

    After what I read about Citizen Siege, well, a few Playstation Icons are getting films based off of them right now such as Ratchet & Clank and Sly Cooper! I wouldn’t be surprised and would absolutely LOVE an Oddworld Movie. Whether it be Abe, Munch, Citizen Siege or Squeek. Whatever you throw at me, I will take it and I will treasure it.

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    • Alf

      We’ve always had our sights set on an Oddworld movie, but we’re working on being able to self-finance it so we can keep full creative control. And there’s some ways for us to go until we’re there!

      Just remember Citizen Siege isn’t set on Oddworld. :)

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