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Lorne Lanning Talks New 'n' Tasty With VentureBeat

Improvements over Oddysee, and getting the game onto Wii U.

In an interview with VentureBeat, Oddworld Inhabitants’ Lorne Lanning talks New ‘n’ Tasty, and how he’s been working with Just Add Water (the developers) and why – this time around – Oddysee’s running in 3D.

“We chose to redo Abe’s Oddysee on 3D technology, but it was interesting how we got there,” says Lanning, on why Oddysee was selected for the next release in the Oddworld family.

“We’re able to have a conversation with the audience now. It’s more social wisdom than conventional as far as learning who’s your audience and what they want.”

“I wasn’t sure what we should build. So on this, we were able to look at the audience and say, ‘You’re telling us you want new content. We hear you. But we don’t have the money. What if we could build one of these five options?’ We gave them five options and started polling the audience.”

“We’re able to have a conversation with the audience now”

“They wanted to see Abe’s Oddysee, that 2D play pattern of platforming, brought back and completely redone. I never would have thought that was what the audience of today would want, in 2014. We said, ‘Okay, we can do that.'”

The interview mentions talk of trying to get the game onto the Xbox One platform – although Lanning says “the parity issue is still there” – and Wii U – “as a business model it might not completely make sense, but we want to get to work on Nintendo, get to self-publishing on Nintendo.”

“Everything’s a new store,” he adds. “Everything’s more shelf space.”

And on the improvements made to New ‘n’ Tasty? “If you look at the environments, there’s a lot of things happening back there with particle systems, with ambiance,” Lorne explains.

“We [can] dedicate most of the horsepower into the environments, into the backgrounds. Make them more like true sets, a Hollywood lot set.”

“The idea of bringing a traditional 2D platformer to 3D, and retaining what made platforming digestible for people, that was an interesting learning experience for us.”

“We can get a lot more characters on screen obviously”

“We can get a lot more characters on screen obviously,” he adds, talking about the extra grunt of modern machines.

“We can tune a lot better because of the dynamic animation system. We can slow it down, speed it up. Every move is tuneable at the character control level. You have to write more routines, but I wanted this really responsive, Mario kind of animation.”

Oddworld: New ‘n’ Tasty, a dramatic ground-up rebuild of the original Abe’s Oddysee, is coming soon for PlayStation 4, PlayStation 3, PS Vita, Windows, Mac, Linux and Wii U.

For more information on the game, click here.

New 'n' Tasty

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